Wednesday, December 9, 2015

Linear Workflow Tutorial

I have created a simple tutorial to simplify linear workflow for the reason that people are still struggling keeping their scenes linear for consitency and color matching. You can read more about it in the tutorial section. Ill be following this tutorial up with my render settings for vray 3.3 - which is suspiciously similar to Vlado's ;)

3D Studio Max/Vray Gamma & Color Mapping



Tuesday, September 22, 2015

1 Collings Street

Just finished working on a great project with Archestral Designs Pty Ltd. Credits to Chealse Vo for the amazing post production work and Adele Bates for the Interior Styling. I wish we could have kept the flowers in the living room!





Raw renders for comparison





Heres a sneak peak of what Ill be posting to my blog in the next update. A new rendering method (based on vlado's recent youtube video), a lighting/camera setup based on the new 3ds max physical camera/HDRI setup and vray 3.2, the new Rayfire bricks modifier to add cladding/matrix/brick modelling detail to any floor, wall or ceiling, and some quick texturing methods to randomise your entire scene in minutes using multitexture and random id's.


Tuesday, August 11, 2015

Mazer 2015

Its been a busy year, I started working at Mazer Visual down in Melbourne. These guys are really talented, they have a large range of different artists such as 3D, photographers, photo retouchers, floorplan specialists, web gurus, and even the odd barrister getting around the place inbetween renders... (formally known as Id say :P)

Here is some of the images I have worked on, with a big shout out to the photographers who take the photos to match the renders Michael Downes & John Wheatley. My Director Jules Tahan and the amazing post production team who create the magic on the renders Stuart Wilson and Chelsea Vo.